Elden Ring patch 1.09 brings Ray Tracing and much more
Elden Ring has been one of the most critically-acclaimed games in recent years. This is thanks to FromSoftware’s impressive track record of creating challenging and immersive action games. The game’s vast open world, complex story, and engaging combat mechanics have received widespread praise from players and critics alike.
The latest update, version 1.09, brings several enhancements to the game, including the implementation of ray tracing for the current-gen version. Ray tracing is a technology that simulates the behavior of light in real-time, creating more realistic and accurate reflections, shadows, and lighting in games. With ray tracing, players can expect to see a significant improvement in the game’s visual quality, especially in dark and reflective environments.
Related: Elden Ring wins GOTY at Game Developers Choice Awards
Elden Ring Patch 1.09 full patch notes
In addition to ray tracing, the patch includes various balancing tweaks and bug fixes. FromSoftware have listened to player feedback and have made several changes to Elden Ring’s mechanics and difficulty to enhance the gameplay experience. The patch notes mention improvements to enemy behavior, weapon balancing, and various quality-of-life changes. The full patch notes for patch 1.09 are listed below.
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
- The Inescapable Frenzy incantation power and grab angle have been increased.
- The Lifesteal Fist skill power, range and grab angle have been increased.
- Decreased the power of two-handed jumping attacks.
- Decreased the power of heavy and heavy running attacks of Fist and Claw weapon types.
- Decreased the power of the Founding Rain of Stars spell.
- Decreased the spell enhancement effect of the Terra Magica spell.
- Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
- Decreased the effectiveness of the Determination and Royal Knight’s Resolve skills.
- Decreased the effects of the Contagious Fury skill of the Jellyfish Shield.
- Decreased the effectiveness of the Claw Talisman.
- Decreased the effectiveness of the Lord of Blood’s Exultation Talisman.
- Decreased the attack power buff granted by the White Mask head armor.
- Decreased the jumping attack damage buff granted by the Raptor’s Black Feathers armor.
- Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.
General balance adjustments
- Added an invincibility window when respawning in the colosseum.
- Increased the scaling of the following attributes when infusing weapons with certain Ashes of War:
- Magic / Fire / Flame Art / Lightning / Sacred
- Increased the attribute scaling of the following weapon types:
- Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
- Increased the speed, range and recovery time of some attacks for the following weapon types:
- Great Hammer / Great Axe / Great Sword / Curved Greatsword
- Flail weapons changes:
- Increased the speed of some attacks.
- Reduced attack recovery time.
- Increased poise when using two-handed attacks.
- Increased running attacks speed and reduced attack recovery time for the following weapon types:
- Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd
- Increased the first attack speed for the following weapon types:
- Straight Sword / Curved Sword / Whip
- Increased the speed of guard counters for the following weapon types:
- Straight Sword / Great Sword / Colossal Sword / Great Curved Sword / Katana / Twinblade Sword / Axe / Great Axe / Flail / Great Hammer / Spear / Great Spear / Halberd
- Reduced the attack recovery time for Whip weapons.
- Increased the damage of Claw weapons.
- Added Holy damage and Faith scaling to the Great Club.
- Increased damage negation when blocking Holy damage and decreased damage negation when blocking damage from other affinities.
- Increased the effectiveness of the Twinblade Talisman.
- Slightly reduced rolling travel distance for light equipment weights.
- Decreased the hitbox size for some attacks of the following weapon types:
- Thrusting Sword / Heavy thrusting Sword / Spear / Great Spear / Halberd
Ashes of War adjustments
- Lifesteal Fist
- Increased target grab range.
- Surge of Faith
- Increased projectile generation speed.
- Flame Spit
- Increased the guard speed and blocking amount of the skill.
- Adjusted the angle of the fireball.
- Tongues of Fire
- Increased the guard speed and blocking amount of the skill.
- Great Oracular Bubble
- Increased projectile generation speed and reduced the recovery time.
- Viper Bite
- Reduced the time before rolling is possible after using the skill.
- Shriek of Milos
- Increased close range poise damage.
- Spearcall Ritual
- Increased projectile generation speed.
- Cursed-Blood Slash
- Increased projectile generation speed and reduced the recovery time.
- Gold Breaker
- Reduced the recovery time.
- I Command Thee, Kneel!
- Increased attack generation speed.
- Starcaller Cry
- Increased the speed of follow-up attacks.
- Spinning Wheel
- Increased attack generation speed.
- Added a roll & heavy attack cancel timing while using the skill.
Bug Fixes
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
- Fixed a bug where some attacks of the Partisan, Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
- Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
- Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
- Fixed a bug where the Roar Medallion Talisman effect didn’t increase the power of some incantations.
- Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
- Fixed a bug that caused the effects the Determination and Royal Knight’s Resolve skills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
- Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight’s Resolve active on a left-handed weapon.
- Fixed a bug where status build-ups were unintentionally added to some Weapon Skills.
- Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
- Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
- Fixed the camera positioning when respawning in the Colosseum.
- Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
- Improved stability in Colosseum matchmaking.
- Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
- Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
- Improved online multiplayer stability.
- [PS4] Fixed a bug that occurred when using the Finger Severer on summoned NPCs while offline that could cause the game to crash.
- Fixed a bug related to some enemies not rendering or behaving as expected.
- Several performance improvements and other bug fixes.
The patch was a big one and it comes right on the heels of the Elden Ring Shadow of the Erdtree DLC. It’s clear that FromSoftware is laying the foundation for the upcoming DLC. Regardless, players will be on lookout for further developments and updates.
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